Armor Class
16
Metal Armor
Hit Points
140
(6d8)
Speed
30 ft.
STR
14
(+2)
DEX
8
(-1)
CON
15
(+2)
INT
8
(-1)
WIS
18
(+4)
CHA
10
(+0)
Saving Throws
CON +7, WIS +9
Skills
Arcana +7, Intimidation +10
Senses
Passive Perception 8
Languages
Common
Challenge
13 (10,000 XP)
Proficiency Bonus
+5
Traits
Arcane Recovery: During a short rest the arcanist can recover one spell slot of a first level.
Elemental Bending: When casting a area spell that deals fire, ice, lighting or thunder damage the evoker can exclude a number of targets from its area equal to its spellcasting modifier. The target dont receive any damage or effect from that spell.
Spellcasting: Xth-level druid. Its spellcasting ability is Wisdom (spell save DC 16, to hit with spell attacks +8)
- Cantrips (at will): Firebolt, Create Bonfire
- 1st level (4 slots): Burning hands, Faerie Fire
- 3rd Level (3 slots): Fireball
- 4th level (3 slots): Fire shield, Wall of fire
- 7th level (2 slots): Fire storm, Delayed blast fireball
Actions
Multiattack: Make 2 attacks per turn.
Greatsword. Melee Weapon Attack +5 to hit, reach 5 ft, one target. Hit: 10 (2d6 +3 ) slashing damage.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
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5/17/2023 4:35:09 AM
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3
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1
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Coming Soon
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