Create Trap. Boglins are expert trappers, especially in regard to cages. They often build large traps designed to catch 2 or 3 medium sized creatures. These most often involve a trip line hidden under moss, grass, or ideally underwater, which causes the cage to fall on the creatures.
When the trap is triggers, creatures in the area make a Dexterity Saving throw. On a 12 or lower, they are inside the cage. Otherwise, they avoid the falling trap. Once inside the cage, a creature can break out with a successful DC15 Strength (Athletics) check.
Murky Vanishment: When in swampy terrain, Boglins can use a bonus action to Disengage or Hide.
Spear. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 5 (1d6 + 1) [Piercing] damage.
Bite. Melee Weapon Attack: +4 to hit, reach # ft., # target. Hit: 6 (2d4 + 1) [Piercing] damage.
Swamp Gas. Ranged Spell Attack: +3 to hit, range 30 ft., 2 targets within 5ft of each other. Hit: 8 (2d6) [Poison] damage. The Boglin belches forth a ball of toxic slime, which bursts on impact.
Description
Boglins are small vaguely humanoid fey. Their mud colored skin helps them blend into swampy environments, and they massive dark eyes help them see, both in the dark, and in murky waters.
Boglins are capable hunters, but generally prefer setting traps. They specialize in creating fish traps, but also build cage traps for terestrial creatures, including snare traps and cage traps. Boglins which live in the underdark may also make pitfall traps, but those in the swamp avoid these as they usually just fill up with water, negating their use.
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