Slumber. Roll a d20 for success. This trait allows the baazafar to force they're victim to sleep so it can feast upon their dreams.
Fluff ball. Roll a d20 for success then roll 4d4 for damage. This attack turns this demon into a ball of hardened fluff.
Headbutt. Roll a d20 for success then roll 4d4 for damage. The demon charges at you with full force.
Bleeding baaaa. Each player rolls a d20 for success then roll 2d6 for damage. A ba so intense it makes the players ears bleed.
Roll a d20 for success to summon lamb thorne (little versions of this demon).
Death stare. Roll a d20 for effect.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
A large sheep like hell-plant with large thorny horns. Eyes of green flame.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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