Glide. When the shrinedragon falls and isn't incapacitated, it subtracts up to 100 feet from the fall when calculating the fall's damage, and it can move up to 2 feet horizontally for every 1 foot it descends.
Standing Leap. The shrinedragon's long jump is up to 30 feet and its high jump is up to 15 feet, with or without a running start.
Multiattack. The shrinedragon makes two melee attacks. If the shrinedragon moved at least 30 feet toward the target(s) before making each attack, then the attacks deal an additional 3 (1d6) damage.
Bite. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 13 (2d8 + 4) piercing damage.
Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.
Tail. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 10 (1d12 + 4) bludgeoning damage.
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