Glide. When the shrinedragon falls and isn't incapacitated, it subtracts up to 100 feet from the fall when calculating the fall's damage, and it can move up to 2 feet horizontally for every 1 foot it descends.
Multiattack. The shrinedragon makes three attacks, all with advantage if the royal humanoid that it is guarding has lost any hit points.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage.
Interception. When a creature the shrinedragon can see hits a target, other than themselves, within 5 feet of them with an attack, they can use their reaction to reduce the damage the target takes by 1d10 + 2 (to a minimum of 0 damage). The shrinedragon takes an amount of damage type the attack deals equal to the amount the attack's damage was decreased.
Description
Variant of normal Imperial Shrinedragon that are specifically bred to protect royalty.
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