Armor Class
17
(natural armor)
Hit Points
180
(20d10 + 100)
Speed
30 ft.
STR
24
(+7)
DEX
9
(-1)
CON
20
(+5)
INT
3
(-4)
WIS
11
(+0)
CHA
1
(-5)
Damage Immunities
Fire, Poison, Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine
Condition Immunities
Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
Senses
Darkvision 120 ft., Passive Perception 10
Languages
Understands the languages of its creator but can't speak
Challenge
12 (8,400 XP)
Proficiency Bonus
+4
Traits
Immutable Form. The golem is immune to any spell or effect that would alter its form.
Magic Resistance. The golem has advantage on saving throws against spells and other magical effects.
Magic Weapons. The golem's weapon attacks are magical.
Actions
Multiattack. The golem makes two melee attacks.
Slam. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. 2d8 + 7 bludgeoning damage.
Sword. Melee Weapon Attack: +11 to hit, reach 10 ft., one target. 2d10 + 7 slashing damage.