Gargantuan Dragon, Lawful Good
Armor Class 21 (natural armor)
Hit Points 407 (22d20 + 176)
Speed 40 ft., Fly 80 ft., Swim 40 ft.
STR
29 (+9)
DEX
13 (+1)
CON
27 (+8)
INT
20 (+5)
WIS
17 (+3)
CHA
26 (+8)
Saving Throws DEX +8, CON +15, WIS +10, CHA +15
Skills Insight +10, Perception +17, Persuasion +15, Stealth +9
Damage Immunities Fire
Senses Blindsight 60 ft., Darkvision 120 ft., Passive Perception 24
Languages Common, Draconic
Challenge 21 (33,000 XP)
Proficiency Bonus +7
Traits

Amphibious. The dragon can breathe air and water.

Legendary Resistance (4/Day). If the dragon fails a saving throw, it can choose to succeed instead.

Actions

Multiattack. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +16 to hit, reach 15 ft., one target. Hit: 23 (4d6 + 9) piercing damage + 1 fire damage.

Claw. Melee Weapon Attack: +16  to hit, reach 10 ft., one target. Hit: 20 (2d10 + 9) slashing damage.

Tail. Melee Weapon Attack: +16 to hit, reach 20 ft., one target. Hit: 22 (2d12 + 9) bludgeoning damage.

Frightful Presence. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 23 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.

Golden Gaze. The dragon's eyes start to glow like the sun and it focuses its gaze on one creature it can see within 95 feet. The creature has to make a DC 22 Constitution saving throw, taking 36 (8d8) radiant damage and being blinded until the end of its next turn on a failed save and taking half as much damage and not being blinded on a successful one.

Breath Weapons (Recharge 5–6). The dragon uses one of the following breath weapons.

Fire Breath. The dragon exhales fire in a 65-foot cone. Each creature in that area must make a DC 23 Dexterity saving throw, taking 93 (18d10) fire damage on a failed save, or half as much damage on a successful one.

Weakening Breath. The dragon exhales gas in a 65-foot cone. Each creature in that area must succeed on a DC 23 Strength saving throw or have disadvantage on Strength-based attack rolls, Strength checks, and Strength saving throws for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Change Shape. The dragon magically polymorphs into a humanoid or beast that has a challenge rating no higher than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the dragon's choice).

In a new form, the dragon retains its alignment, hit points, Hit Dice, ability to speak, proficiencies, Legendary Resistance, lair actions, and Intelligence, Wisdom, and Charisma scores, as well as this action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form.

Innate Spellcasting. The dragon's spellcasting ability is Charisma (spell save DC 22, +14 to hit with spell attacks). The dragon can innately cast the following spells, requiring only verbal components:

At Will: control flames, blade ward, guidance, cure wounds, shield, fireball, zone of truth, suggestion

2/day each: bless, slow, dispel magic, geas, commune, wall of fire, greater invisibility

4/day: hold monster, immolation

Legendary Actions

The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.

Detect. The dragon makes a Wisdom (Perception) check.

Tail Attack. The dragon makes a tail attack.

Wing Attack (Costs 2 Actions). The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 24 Dexterity saving throw or take 16 (2d6 + 9) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.

Lair and Lair Actions

Same as Adult Gold Dragon but all Save DCs increased by 2 and +3 to all damage dealt by Lair Actions.

Habitat: ForestGrassland

Dragonekillax2

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