Medium Undead, Chaotic Neutral
Armor Class 17 (studded leather)
Hit Points 128 (10d10 + 68)
Speed 30 ft.
STR
18 (+4)
DEX
18 (+4)
CON
18 (+4)
INT
17 (+3)
WIS
15 (+2)
CHA
18 (+4)
Saving Throws DEX +8, WIS +6, CHA +8
Skills Athletics +9, History +8, Perception +7, Sleight of Hand +9, Stealth +9
Damage Vulnerabilities Fire, Radiant
Damage Resistances Cold, Necrotic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Darkvision 60 ft., Passive Perception 16
Languages Common, Elvish, Dwarvish, Draconic, and enough Goblin to get into trouble.
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Predator. As a vampire, Cade has advantage on all Wisdom (Perception) and Intelligence (Investigation) checks involving the smell of blood. Additionally, Cade can hear every living heartbeat within a 30 ft. radius, and always knows their exact location.

Fog Cloud (1/Encounter). Cade can cast the spell Fog Cloud.

Legendary Resistance (2/Day). If Cade fails a saving throw, he can choose to succeed instead.

Regeneration. Cade regains 10 hit points at the start of its turn if it has at least 1 hit point and isn't in sunlight or running water. If Cade takes radiant damage or damage from holy water, this trait doesn't function at the start of the vampire's next turn.

Spider Climb. Cade can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Vampire Weaknesses. As a vampire, Cade has the following flaws:

Forbiddance. The vampire can't enter a residence without an invitation from one of the occupants.

Harmed by Running Water. The vampire takes 20 acid damage when it ends its turn in running water.

Stake to the Heart. The vampire is destroyed if a piercing weapon made of wood is driven into its heart while it is incapacitated in its resting place.

Sunlight Hypersensitivity. The vampire takes 20 radiant damage when it starts its turn in sunlight. While in sunlight, it has disadvantage on attack rolls and ability checks.

Actions

Multiattack. Cade makes three attacks, only one of which can be a bite attack.

Claws. Melee Weapon Attack: +8 to hit, reach 5 ft., one creature. Hit: 9 (2d4 + 4) slashing damage, plus 5 (1d8) necrotic damage. Instead of dealing damage, the vampire can grapple the target (escape DC 17).

Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one willing creature, or a creature that is grappled by the vampire, incapacitated, or restrained. Hit: 8 (1d6 + 4) piercing damage plus 11 (3d6) necrotic damage. The target's hit point maximum is reduced by an amount equal to the necrotic damage taken, and the vampire regains hit points equal to that amount. The reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.

Grave Spike (3/Encounter). Melee/ Ranged Weapon Attack: +10 to hit, reach 5 ft., or 30/60 ft., one creature. Hit: 20 (3d8 + 6) piercing damage. The target must succeed on on a DC 16 constitution saving throw or become Stunned. The target may attempt the save again at the start of their next turn, otherwise the effect lasts to the end of their next turn.

Legendary Actions

Cade can take 1 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Cade regains spent legendary actions at the start of its turn.

Move. Cade moves up to his movement speed without provoking opportunity attacks.

Claws. Cade attacks a target once using his Claw attack.

Description

Wesley P. Kincaid, having since his awakening as a vampire taken on the moniker of Cade. Sired by Count Zarovich himself and though even he hated his master, since his death in this reality Cade has somewhat lost his purpose in life.

Cade was sired and meant to become Strahd's general, supposedly due to his inherent talent for bloodshed. However, Cade was always a fairly kind soul in life, and as an undead he is carefree, rambunctious, cocky, and very dangerous. Without his soul he has very little sympathy for anyone but himself, and will gladly fight anyone who threatens him or his good time.

While Cade has long since left Barovia and no longer have any forces to command, his is still a name of respect and reverence among other vampires. A community that Cade himself considers utterly dreary as he, even though undead, deep down only wants to feel alive again. Sometimes that means booze, sometimes that means fighting. Sometimes that means neither but usually both.

KaffeMumrik

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