Medium Humanoid, Lawful Neutral
Armor Class 10 Natural
Hit Points 13 (3d8)
Speed 30 ft.
STR
10 (+0)
DEX
10 (+0)
CON
10 (+0)
INT
14 (+2)
WIS
10 (+0)
CHA
14 (+2)
Skills Arcana +4, Deception +4
Senses Passive Perception 10
Languages --
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Actions

Dagger. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 2 (1d4) piercing damage.

Curse (Recharges after a Long Rest). Arabelle targets one creature that she can see within 30 feet of her. The target must succeed on a DC 14 Wisdom saving throw or be cursed. While cursed, the target is blinded and deafened.

The curse lasts until ended with a greater restoration spell, a remove curse spell, or similar magic. When the curse ends, Arabelle takes 5d6 psychic damage.

Evil Eye (Recharges after a Short or Long Rest). Arabelle targets one creature that she can see within 10 feet of her and casts one of the following spells on the target (save DC 14), requiring neither somatic nor material components to do so: animal friendship, charm person, or hold person. If the target succeeds on the initial saving throw, Arabelle is blinded until the end of her next turn.

Once a target succeeds on a saving throw against this effect, it is immune to the Evil Eye power of all Vistani for 24 hours.

Spellcasting. The apprentice casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 14):

At will: minor illusion, prestidigitation

1/day each: augury, charm person, mirror image

Habitat: Urban

Gunthingduck

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