Medium Undead, Neutral Evil
Armor Class 8
Hit Points 30 (5d8 + 9)
Speed 10 ft., Burrow 20 ft.
STR
16 (+3)
DEX
6 (-2)
CON
16 (+3)
INT
3 (-4)
WIS
6 (-2)
CHA
5 (-3)
Saving Throws WIS +0
Damage Vulnerabilities Fire
Damage Immunities Poison
Condition Immunities Blinded, Poisoned
Senses Tremorsense, Passive Perception 8
Languages Understands the languages of its creator but can't speak
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Undead Fortitude. If damage reduces the Bonebag to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Corpse Dust. If damage reduces the Bonebag to 0 hit points, any living creature within 10 feet of the Bonebag must succeed on a DC 10 Constitution saving throw or gain disadvantage on attack rolls, saving throws, and ability checks for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on it early with a successful save.

Actions

Slash. Melee Weapon Attack: +5 to hit, reach 5 ft., up to 4 targets. Hit: 7 (2d6 + 1) slashing damage.

Description

A crawling body bag. The body within is restrained but the creature can lash out with animated cloth wraps.

Monster Tags: undead

Habitat: Urban

Noptic

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