Undead Fortitude. If damage reduces the Bonebag to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Corpse Dust. If damage reduces the Bonebag to 0 hit points, any living creature within 10 feet of the Bonebag must succeed on a DC 10 Constitution saving throw or gain disadvantage on attack rolls, saving throws, and ability checks for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on it early with a successful save.
Slash. Melee Weapon Attack: +5 to hit, reach 5 ft., up to 4 targets. Hit: 7 (2d6 + 1) slashing damage.
Description
A crawling body bag. The body within is restrained but the creature can lash out with animated cloth wraps.
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