Large unknown (Shifter), Chaotic Evil
Armor Class 15 Natural
Hit Points 40 (34d8 + 1)
Speed 30 ft.
STR
4 (-3)
DEX
10 (+0)
CON
1 (-5)
INT
8 (-1)
WIS
8 (-1)
CHA
8 (-1)
Saving Throws DEX +2, WIS +1, CHA +1
Skills Arcana +6, Deception +5, Intimidation +3
Damage Vulnerabilities Radiant
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Necrotic, Poison
Senses Darkvision can see in Dark 40 FT, Passive Perception 10
Languages Abyssal Most Cavernshades can not speak but can understand Abyssal.
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Shifting. Carvernshade can shift into any Creature or Object it Desires

Spellcasting. The [Cavernshade] is a 3rd-level spellcaster. Its spellcasting ability is [5] (spell save DC 4, +3 to hit with spell attacks). The [Cavernshade] has following [Wizard] spells prepared:
Cantrips (at will): [Alter Self], [Circle of Death] 
1st level (2 slots): [Alter Self], [Circle of Death] 

Actions

First Strike. Cavernshade has an advantage roll in its first turn.

Blade Claws. Melee Weapon Attack: +3 to hit, reach 5 ft., 1 target. Hit: #12 (2d4 + 3) [Slashing] damage. 

Bone Shards. Ranged Weapon Attack: +3 to hit, range 40/180 ft., 4 target. Hit: 12 (3d4 + 3) [Piercing] damage.

Bonus Actions

Song of the Siren: Target must make a DC 12 Saving Throw on a failed save Target is Entranced and can not continue battle until their next turn.

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Cavernshade is the keeper of souls and the enforcer of the mall rules. It appears as a humanoid shopkeeper but is an avid shapeshifter.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: Urban

Krivsheildbiter

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