Shifting. Carvernshade can shift into any Creature or Object it Desires
Spellcasting. The [Cavernshade] is a 3rd-level spellcaster. Its spellcasting ability is [5] (spell save DC 4, +3 to hit with spell attacks). The [Cavernshade] has following [Wizard] spells prepared:
Cantrips (at will): [Alter Self], [Circle of Death]
1st level (2 slots): [Alter Self], [Circle of Death]
First Strike. Cavernshade has an advantage roll in its first turn.
Blade Claws. Melee Weapon Attack: +3 to hit, reach 5 ft., 1 target. Hit: #12 (2d4 + 3) [Slashing] damage.
Bone Shards. Ranged Weapon Attack: +3 to hit, range 40/180 ft., 4 target. Hit: 12 (3d4 + 3) [Piercing] damage.
Song of the Siren: Target must make a DC 12 Saving Throw on a failed save Target is Entranced and can not continue battle until their next turn.
Reaction Name. Enter the description for your action.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Cavernshade is the keeper of souls and the enforcer of the mall rules. It appears as a humanoid shopkeeper but is an avid shapeshifter.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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