Huge Celestial (Angel, Dinosaur), Lawful Good
Armor Class 18 natural armor
Hit Points 300 (24d12 + 144)
Speed 50 ft., Fly 80 ft.
STR
25 (+7)
DEX
12 (+1)
CON
22 (+6)
INT
18 (+4)
WIS
20 (+5)
CHA
18 (+4)
Saving Throws STR +13, CON +12, WIS +11
Skills Perception +25, Religion +29
Damage Resistances Radiant; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Charmed, Exhaustion, Frightened
Senses Darkvision 120ft, Passive Perception 20
Languages Celestial, Common Celestial, Common
Challenge 17 (18,000 XP)
Proficiency Bonus +6
Traits

Angelic Aura. The Tyrannosaurus Angel exudes an aura of divine power within a 30-foot radius. Friendly creatures within the aura have advantage on saving throws against being frightened and gain resistance to necrotic damage.

 

Actions

Multiattack. The Tyrannosaurus Angel makes two attacks: one with its bite and one with its claw.

Bite. Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 33 (4d12 + 7) piercing damage. If the target is a creature, it must succeed on a DC 18 Strength saving throw or be knocked prone.

Claw. Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 27 (4d8 + 7) slashing damage.

Celestial Roar (Recharge 5-6). The Tyrannosaurus Angel emits a resounding roar that shakes the battlefield. Each creature within 30 feet of the angel must make a DC 18 Constitution saving throw, taking 45 (10d8) thunder damage on a failed save, or half as much on a successful one. Additionally, all creatures affected by the roar are stunned until the end of their next turn.

Divine Wings. The Tyrannosaurus Angel unfurls its radiant wings and takes flight. It can fly up to 80 feet and hover. While flying, it has advantage on saving throws against effects that would move it or knock it prone.

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Legendary Actions

The Tyrannosaurus Angel can take 3 legendary actions, choosing from the options below. It can use only one legendary action at a time and only at the end of another creature's turn. The Tyrannosaurus Angel regains spent legendary actions at the start of its turn.

Bite or Claw. The Tyrannosaurus Angel makes one bite or claw attack.

Heavenly Smite (Costs 2 Actions). The Tyrannosaurus Angel imbues its next melee weapon attack with divine energy. On a hit, it deals an additional 14 (4d6) radiant damage and the target must make a DC 18 Constitution saving throw or be blinded until the end of its next turn.

Angelic Presence (Costs 3 Actions). The Tyrannosaurus Angel emanates a radiant aura in a 30-foot radius centered on itself. All creatures within the aura must make a DC 18 Wisdom saving throw or become charmed and incapacitated for 1 minute. Affected creatures can repeat the saving throw at the end of

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

This extraordinary being stands tall, radiating an aura of divine power. Its wings, resembling the T-rex's short arms, symbolize both its swiftness and its ancient reptilian lineage. With iridescent feathers that shimmer in the divine light, it possesses an ethereal elegance.

The Tyrannosaurus angel's countenance captivates with eyes that hold the wisdom of ages. Its gaze inspires reverence and humility in the presence of its divine authority. Its form combines angelic grandeur with the iconic features of the T-rex: a strong neck, powerful jaws filled with sharp teeth, and a robust, muscular frame.

With each mighty step, the ground trembles beneath its feet, reminiscent of the thunderous footsteps of the ancient dinosaur. Yet, the Tyrannosaurus angel is not driven by malice but rather serves as an instrument of God's divine will. It carries out its tasks with precision and purpose, reminding humanity of the strength and sovereignty of the Creator.

The Tyrannosaurus angel, a fusion of celestial magnificence and prehistoric might, embodies both the grace found in heavenly realms and the power of ancient Earth. Its existence transcends time and nature, a testament to the vastness and diversity of God's creation.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: AngelDinosaur

TheGoomba78

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