Slither. Walking Worms can break apart into 30d12 tiny worm creatures. These worms can cling onto a creature like a leach, when this happens it sucks the life force out of the target creature taking 1d4 necrotic damage for each turn the worm is latched.
Spellcasting. When the Walking Worms is in humanoid form, it is a 6-level spellcaster. Its spellcasting ability is 20 (DC17, +10 to hit with spell attacks). The Walking Worms has following necromancer spells prepared:
Cantrips (at will): Eldritch Blast, Chill Touch
1st level (9 slots): Dissonant Whispers, Hellish Rebuke 2nd level (9 slots): Melf's Acid Arrow, Feign Death, Darkness, Detect Thoughts 3rd level (9 slots): Fear, Counterspell, Charm Person, Bane, Animate Dead 4th level (9 slots): Acid Splash, Confusion, Crown of Madness 5th level (9 slots): Contact Other Plane, Creation, Dimension Door 6th level (9 slots): Disintegrate, Drawmij's Instant Summons
Choke. Walking Worms chokes target creature unless the target succeeds a DC17 constitution saving throw.
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