Large Ooze, Neutral
Armor Class 1 Slime
Hit Points 20 (1d4 + 5)
Speed 30 ft., Walk 30 ft., Swim 30 ft.
STR
10 (+0)
DEX
5 (-3)
CON
10 (+0)
INT
20 (+5)
WIS
10 (+0)
CHA
30 (+10)
Saving Throws INT +8, CHA +13
Skills Deception +20, Persuasion +20
Damage Vulnerabilities Cold, Thunder
Damage Immunities Acid, Necrotic
Condition Immunities Petrified
Senses Tremorsense, Passive Perception 10
Languages All, Common, Elvish
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Amorphous. The creature can move through a space as narrow as 1 inch wide without squeezing

Acid Absorption. Whenever the creature is subjected to acid damage, it takes no damage and instead regains a number of hit points equal to the acid damage dealt.

Actions

Envelop. the Bloob will  engulf any and all characters in a 5 foot range of it, if a dexterity saving throw is failed, then the Bloob will devour said character, the enveloped character will be both charmed and grappled

Pummel. Melee Weapon Attack: +4 to hit, reach 6 ft., 1 target. Hit: 3 (1d8 + 3) Bludgeoning damage. 

Water Jet. RangedWeapon Attack: +4 to hit, range 15 ft., 1 target. Hit: 5 (1d8 + 3).

Bonus Actions

This monster does not have bonus actions.

Reactions

Slime Frenzy. The Creature will perform the pummel attack three times, at any character.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

A slimy blob creature with so much rizz, you won't even mind being devoured.

it's main body is made up of a slimy goo-like blob, containing many interconnecting nerves and several "Brains" serving as outposts for transmitting information across the creature.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: CoastalDesertHillUnderwaterUrban

Vexxur

Comments

Posts Quoted:
Reply
Clear All Quotes