Large Plant, Typically Lawful Evil
Armor Class 4 Natural-Bark
Hit Points 20 (2d10 + 5)
Speed 5 ft.
STR
20 (+5)
DEX
4 (-3)
CON
18 (+4)
INT
1 (-5)
WIS
9 (-1)
CHA
1 (-5)
Saving Throws STR +8
Damage Vulnerabilities Fire
Damage Resistances Piercing, Slashing
Condition Immunities Blinded
Senses Blindsight, Passive Perception 10
Languages --
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

False Appearance. While the creature remains motionless, it is indistinguishable from a mundane object.

Thorny Bark. At the start of each of its turns, the creature deals (1d10) piercing damage to any creature grappling it.

Actions

Scream. The creature will deal (1d10) damage to all non-Deafened creatures in a 30ft range

Branch Swipe. Melee Weapon Attack: +4 to hit, reach 10 ft., 3 target. Hit: 7 (1d8 + 4) Piercing damage. 

Thorn-Thrower. Ranged Weapon Attack: +4 to hit, range 40 ft., 1 target. Hit: 2 (1d10 + 8) Piercing damage.

Bonus Actions

This Monster Does Not Have Bonus Actions.

Reactions

Death Burst. When the creature dies, it explodes in a burst of dust. Each creature within 5 feet of it must then succeed on a DC 12 Constitution saving throw or be blinded for 1 minute. A blinded creature can repeat the saving throw on each of its turns, ending the effect on itself on a success.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

A Horrible, Blind, Twisted Treant-Like Creature, Formed of an A Reanimation Spell being cast upon a dead or dying tree, this cursed undead abomination plagues the land that it walks upon.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: undeadplant

Vexxur

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