Shed Skin. Any conditions (with the exception of invisible) affecting Argent end at the start of his turn.
Water Susceptibility. Argent takes double damage from any water-based attacks (but not ice-based ones)
Draconic Weakness. Argent takes double damage from attacks made by creatures of the Dragon type.
Force of Nature. Argent takes only half damage from plant-based attacks.
Water Pulse. Ranged Spell Attack: +3 to hit, range 30 ft., one target. Hit: 6 (1d10 + 1) bludgeoning damage, and the target is affected by the confusion spell (DC 11).
Twister. Ranged Spell Attack: +3 to hit, range 30 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage, and if the target is a creature, it must make a DC 11 Constitution saving throw or be stunned until the end of its next turn.
Rain Dance. Argent causes magical rain to fall from the sky for 5 rounds, causing the following effects while it lasts:
- The damage of water-based attacks is multiplied by 1.5.
- Attacks that deal fire damage deal only half damage.
Outrage. Argent must make a melee weapon attack on each of his turns for three rounds (+4 to hit, reach 5 ft., one target. Hit: 12 (1d20 + 2) force damage). After the attack has been made on all three rounds, Argent is subjected to the confusion spell, automatically failing the saving throw.
Description
Argent is a Dragonair with silver instead of white. He carries an everstone to make sure that he doesn't evolve, as he believes that Dragonairs look better than Dragonites.
Previous Versions
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5/18/2023 12:10:00 PM
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5/18/2023 9:16:17 PM
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