Medium Fey, Neutral Evil
Armor Class 16 (natural armour)
Hit Points 45 (10d8)
Speed
STR
10 (+0)
DEX
12 (+1)
CON
11 (+0)
INT
14 (+2)
WIS
15 (+2)
CHA
18 (+4)
Skills Intimidation +3, Perception +4
Damage Resistances Fire
Condition Immunities Grappled, Paralyzed, Petrified, Prone, Restrained
Senses Darkvision 60 ft., Passive Perception 14
Languages Elvish, Sylvan
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Innate Spellcasting. The dryad's innate spellcasting ability is Charisma (spell save DC 14). The dryad can innately cast the following spells, requiring no material components:

At will: fire bolt, shillelagh
3/day each: entangle, scorching ray
1/day each: pass without trace, heat metal

Magic Resistance. The dryad has advantage on saving throws against spells and other magical effects.

Speak with Beasts and Plants. The dryad can communicate with beasts and plants as if they shared a language.

Treant Stride. The dryad has merged with a tree and caused it to become an awakened tree that she can use to move around. The awakened tree has the following changes applied to its stat block:

  • Its size is large instead of huge, it's other stats are unaffected by this change.
  • It can use a reaction to redirect an attack at the dryad to attack the tree instead.
  • Its Intelligence is 3 instead.
  • Its speed becomes 25 ft.

The awakened tree takes its turn at the same time as the dryads, and it obeys her every mental command.
The dryad can only move at 5 feet per round when not merged with a tree.

Actions

Club. Melee Weapon Attack: +2 to hit (+6 to hit with shillelagh), reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage, or 8 (1d8 + 4) bludgeoning damage with shillelagh.

Fey Charm. The dryad targets one humanoid, beast, or plant that she can see within 30 feet of her. If the target can see the dryad, it must succeed on a DC 14 Wisdom saving throw or be magically charmed. The charmed creature regards the dryad as a trusted friend to be heeded and protected. Although the target isn't under the dryad's control, it takes the dryad's requests or actions in the most favorable way it can.

Each time the dryad or its allies do anything harmful to the target, it can repeat the saving throw, ending the effect on itself on a success. Otherwise, the effect lasts 24 hours or until the dryad dies, is on a different plane of existence from the target, or ends the effect as a bonus action. If a target's saving throw is successful, the target is immune to the dryad's Fey Charm for the next 24 hours.

The dryad can have no more than one humanoid and up to three beasts  or plants charmed at a time.

Treant Stride. The dryad merges with a large or larger tree she touches and causes it to awaken and reshape acording to her Treant Stride trait.

Habitat: Forest

koalakat

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