Medium Undead, Neutral Evil
Armor Class 8
Hit Points 25 (5d8 + 9)
Speed 20 ft.
STR
13 (+1)
DEX
6 (-2)
CON
16 (+3)
INT
3 (-4)
WIS
6 (-2)
CHA
5 (-3)
Saving Throws WIS +0
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 8
Languages understands the languages it knew in life but can't speak
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Carnival Luck. When rolling a Nat 20 on initiative Target up to 3 opponents and roll (1d6) (1d8) (1d10) and attack accordingly. 

Monkey Symbols (1d6) +1 Psychic DMG

Monkey Symbols are thrown around opponents feet.

Baseball toss! (1d8) +1 Bludgeoning DMG

The excitement of the luck causes ghostly spectators to throw baseballs at the opponent.


Shoot Em dead! (1d10) Piercing DMG

For the finale a sharp shooter spirit appears to shoot an opponent from long range

 

Actions

Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (2d6 + 2) bludgeoning damage.

Hideous Laughter. At the start of the Zombie Clown's turn, every living creature within 60 ft must succeed on a DC11 wisdom saving throw or take 1d4 psychic damage.

 

 

Description

Undead zombies move with a jerky, uneven gait. They are clad in the moldering apparel they wore when put to rest, and carry the stench of decay.

Habitat: Urban

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