Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Carnival Luck. When rolling a Nat 20 on initiative Target up to 3 opponents and roll (1d6) (1d8) (1d10) and attack accordingly.
Monkey Symbols (1d6) +1 Psychic DMG
Monkey Symbols are thrown around opponents feet.
Baseball toss! (1d8) +1 Bludgeoning DMG
The excitement of the luck causes ghostly spectators to throw baseballs at the opponent.
Shoot Em dead! (1d10) Piercing DMG
For the finale a sharp shooter spirit appears to shoot an opponent from long range
Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (2d6 + 2) bludgeoning damage.
Hideous Laughter. At the start of the Zombie Clown's turn, every living creature within 60 ft must succeed on a DC11 wisdom saving throw or take 1d4 psychic damage.
Description
Undead zombies move with a jerky, uneven gait. They are clad in the moldering apparel they wore when put to rest, and carry the stench of decay.
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