Gargantuan Fiend, Chaotic Evil
Armor Class 18 (natural armor)
Hit Points 198 (20d10 + 50)
Speed 50 ft.
STR
25 (+7)
DEX
17 (+3)
CON
21 (+5)
INT
6 (-2)
WIS
16 (+3)
CHA
16 (+3)
Saving Throws STR +11, CON +9, WIS +7
Skills Perception +11
Damage Vulnerabilities Cold
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks; Bludgeoning, Piercing, and Slashing from Magic Weapons, Bludgeoning from non magical attacks
Damage Immunities Acid, Fire
Condition Immunities Frightened, Poisoned
Senses Darkvision 60 ft., Passive Perception 19
Languages Abyssal, Common, Gnoll, Infernal, Undercommon Understands Abyssal, Common, Undercommon, Gnoll, and Infernal but can't speak
Challenge 11 (7,200 XP)
Proficiency Bonus +4
Traits

Devil’s Sight. Magical darkness doesn’t impede Cerberus’ darkvision

Multiple Heads. Cerberus has three heads. While it has more than one head, it has advantage on saving throws against being blinded, deafened, and stunned. Whenever Cerberus takes 40 or more damage in a single turn, one of its heads dies. If all its heads die, Cerberus dies.

Magic Resistance. Cerberus has advantage on saving throws against spells and other magical effects.

Magic Weapons. Cerberus’ attacks are magical.

Relentless Tracker. The cerberus knows the distance to and direction of any creature under the effect of its curse, as long as the creature and the cerberus are on the same plane of existence. If the creature being tracked by the cerberus dies, the cerberus knows.

Soul Tracker. The cerberus can pinpoint, by scent, the location of any soul within 30 feet of it.

Legendary Resistance (3/day). If Cerberus fails a saving throw, it can choose to succeed instead.

Innate Spellcasting. The Cerberi's innate spellcasting ability is Charisma (spell save
DC 16, +5 to hit with spell attacks). It can in
nately cast the following spells, requiring no material components.
1st level (3 slots):
hideous laughter

Actions

Multiattack. The Cerberus makes up to four attacks: one bite from each of it's mouths and one with its claws. When a breath weapon is available, it can use the breath in place of its bite or claws.

Bite. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 16 (3d6 + 4) piercing damage.

Claws. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 11 (4d4 + 4) slashing damage.

Fire Breath (Recharge 6). The dragon head exhales fire in a 15-foot cone. Each creature in that area must make a DC 15 Dexterity saving throw, taking 31 (7d8) fire damage on a failed save, or half as much damage on a successful one.

Acid Breath (Recharge 6). The dragon head exhales fire in a 15-foot cone. Each creature in that area must make a DC 15 Constitution saving throw, taking 31 (7d8) acid damage on a failed save, or half as much damage on a successful one.

Description

A Cerberus is generally a three-headed hound guardian of the underworld gate, Cerberus’ role is to prevent the dead from escaping to the world of the living, and to keep out those of the living who seek to save the lives of their loved ones.

This three-headed hound, however, is a monstrosity brought to life through the powers of Yeenoghu, the Demon Prince of Gnolls. The three headed Hyena towers over the lesser minions of the Demon Prince, and is usually located guarding places of slaughter and worship.

Monster Tags: DemonGnollfiend

Habitat: HillMountainSwampUnderdark

Laevo

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