Armor Class
13
Studded leather
Hit Points
14
(2d8 + 4)
Speed
30 ft.
STR
15
(+2)
DEX
12
(+1)
CON
13
(+1)
INT
10
(+0)
WIS
10
(+0)
CHA
12
(+1)
Saving Throws
CON +3
Skills
Acrobatics +3, Athletics +6, Insight +2, Persuasion +3
Senses
Passive Perception 10
Languages
Any three languages (your choice)
Challenge
1/4 (50 XP)
Proficiency Bonus
+2
Traits
Brave. You have advantage on saving throws against being frighted.
Relentless Endurance. If you drop to 0 hp if one killed outright you can drop to 1 hp instead.
High tolerance. Advantage against getting intoxicated.
Actions
Fist. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 2 (1d4+2) bludgeoning damage.
Description
Those who work in bars a bit rougher than most commoners, Generally overall stronger and a bit above average. (Depending on setting, if it a modern or Wild West setting add a variant with a revolver, bonus would be +3 to hit, 2d6+1 damage)
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