Huge Monstrosity, Unaligned
Armor Class 18 (natural armor)
Hit Points 126 (12d12 + 48)
Speed 35 ft., Swim 40 ft., Climb 30 ft.
STR
21 (+5)
DEX
18 (+4)
CON
18 (+4)
INT
2 (-4)
WIS
10 (+0)
CHA
5 (-3)
Saving Throws DEX +7, CON +7
Skills Acrobatics +7, Perception +6, Stealth +7
Damage Resistances Radiant
Damage Immunities Acid, Fire, Lightning, Poison
Senses Darkvision 120 ft., Passive Perception 16
Languages --
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Hold Breath. The C.A. can hold its breath for 45 minutes.

Keen Sight and Smell. The C.A. has advantage on Wisdom (Perception) checks that rely on sight or smell.

Standing Leap. The C.A.'s long jump is up to 30 feet and its high jump is up to 15 feet, with or without a running start.

Actions

Multiattack. The C.A. makes four attacks: one with its bite, one with its tail and two with its claws.

Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 16 (2d10 + 5) piercing damage and must make a DC 13 Constitution saving throw or take 5 (2d4)poison damage on a failed save. The target is also grappled (escape DC 16). Until this grapple ends, the target is restrained, and the C.A. can't bite another target.

Tail. Melee Weapon Attack: +8 to hit, reach 10 ft., one target not grappled by the C.A. Hit: 11 (1d10 + 5) piercing damage. If the target is a creature, it must succeed on a DC 16 Strength saving throw or be knocked prone.

Claw. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage and 3 (1d6) acid damage 

Acid Spit (Recharge 5–6). The C.A. exhales acid goo in a 15-foot cone. Each creature in that area must make a DC 15 Dexterity saving throw, taking 25 (10d4) acid damage on a failed save, or half as much damage on a successful one.

Previous Versions

Name Date Modified Views Adds Version Actions
12/13/2018 3:19:28 PM
34
0
--
Coming Soon
5/30/2019 10:49:35 AM
180
1
--
Coming Soon

Monster Tags: Misc Creature

Habitat: Swamp

WardDeBaets

Comments

Posts Quoted:
Reply
Clear All Quotes