Medium Or Small Humanoid (Warlock), Any Alignment
Armor Class 18 Psychic Barrier
Hit Points 187 (25d8 + 75)
Speed 30 ft.
STR
15 (+2)
DEX
19 (+4)
CON
16 (+3)
INT
14 (+2)
WIS
18 (+4)
CHA
23 (+6)
Saving Throws WIS +9, CHA +11
Skills Arcana +12, Persuasion +15
Damage Resistances Psychic
Condition Immunities Charmed, Stunned
Senses Blindsight 15ft, Darkvision 120ft, Passive Perception 14
Languages Abyssal, Common, Telepathy 60ft, Undercommon One additional language from the chosen race
Challenge 13 (10,000 XP)
Proficiency Bonus +5
Traits

Superior Pact. The Warlock Supreme has formed a pact with a powerful creature and with it has received many gifts, one of which is the spellcasting ability. This Warlock has chosen to renew this pact and pay extra for additional gifts. The price for this pact can be decided by the DM, such as the loss of a limb, infertility, the ownership of its soul, exe. In addition to all the abilities mentioned below, whenever it casts a spell that would damage a target, the Warlock supreme can choose to change the damage type to psychic.

Psychic Barrier. The Warlock Supreme's devotion to its Patron has given it a psychic barrier that gives it resistance to Psychic damage as well as gives the Warlock Supreme a base AC of 18. It can also speak telepathically up to 60 feet and can not have its thought read unless it is willing.

Devil's Sight.  Magical Darkness does not affect the Warlock Supreme's Darkvision.

Create Thrall. The Warlock Supreme can infect the mind of another creature using the power of its Patron. It can use its action to charm an incapacitated humanoid. This humanoid remains charmed until the remove curse spell is cast on it, the charm is removed or when the Warlock Supreme uses this ability again.

The warlock Supreme can communicate telepathically with the charmed creature as long as the two are on the same plane of existence.

Agonizing Blast. When the Warlock Supreme casts eldritch blast, it adds its Charisma modifier to the damage it deals on a hit.

Mystic Arcanum: The Warlock Supreme can cast the following spells in addition the those mentioned in the Spellcasting feature and can cast them once per long rest without expending a spell slot:
2nd level: Detect thoughts
6th level: Arcane Gatetrue seeing
7th level: Forcecage

Spellcasting. The Warlock Supreme is a 14-level spellcaster. Its spellcasting ability is Charisma (spell save DC 19, 11 to hit with spell attacks). It requires no material components to cast its spells. The Warlock Supreme has following Warlock spells prepared:
Cantrips (at will): eldritch blastguidancemage handmind sliver, prestidigitation, toll the dead.
5th level (3 slots): armor of Agathys, arms of Hadardetect magic, hex, enthrall, crown of madness, mind spike,  bestow curse, charm monster, hold monster, synaptic static.

Actions

Multiattack. The Warlock Supreme makes two dagger attacks.

Dagger. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 10 (2d4 + 4) [Slashing] damage, plus 22 (4d10) psychic damage.

 

Legendary Actions

The warlock supreme can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The warlock supreme regains spent legendary actions at the start of its turn.

Pact Favor (Costs 1 Action). The Warlock supreme can reduce their hit point maximum by 15 to restore a single spell slot. Their hit point maximum restores after a long rest.

Eldritch bomb (Costs 1 Action). All creature within 10 feet of the warlock must make a DC19 Charisma saving throw or take 15 (3d10) Psychic damage and be pushed back 10 feet on a failed save. On a successful save the creature takes no damage and isn't pushed back.

Description

A humanoid that has devoted most of their life to their patron, much like any cleric, would earn some attention and boon. The Warlock Supreme is just such an individual. This creature has devoted a great deal of their time in servitude to their patron and for this has been granted power that far surpasses their lesser peers. But these creatures also sink deeper into servitude as payment for these powers. They might be required to act as advocate to their patron or in some rare cases even vessels for them.
These warlock supremes can be found in all corners of the world as any type of humanoid creature. They could be a cult leader bent on ruling the world, or an Archbishop dedicated to healing the sick.

Previous Versions

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Monster Tags: humanoid

Bagman1594

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