Loyalty: As long as the True Heart is within 10 feet of its chosen master, the master gains +1 to AC
Man's Greatest Friend: If the master takes damage that would put them into bleed out, the true heart will take that final hit, putting it into bleed out no matter how many hit points it has left.
Master Investigator: uses its enhanced senses to at +1 to it's masters investigation and insight check.
Claw Swipe: Melee Attack: +4 to hit, reach 10ft., 1 target. Hit: 8 (2d6 + 4) [slash] damage.
Bite and hold: Melee Grapple Attack: +4 to hit, range 5 ft., 1 target. Hit: 6 (1d4 + number of turns held) [pierce] damage. True Heart bites onto target that the master either calls out or is currently fighting, if the target passes a 15 AC strength saving throw it is released.
As a bonus action it can swing another claw attack, or rip and tear if it has bitten and held an opponent.
Rip and Tear: If the True Heart has a victim in its bite and it attempts to attack the master, it can thrash causing 1 d4 pierce damage, and making the opponent hit at disadvantage.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
The Brettonian True Heart is a descendent of a a Brettonian wolf dog and the essence of lawful good dragon. Legends say that ancient Brettonians would hunt amazing monsters with loyal dogs and dragons by their sides. During a particularly pitched battle almost every Brettonian man, dog and dragon was killed, the ones that survived returned home changed. The men became hero's of unquestioned honor and gallantry, but the dogs returned with the life force of the dragons they fought alongside. Tales say that when the dogs returned they towered over most goliaths, their fur ranging from deep browns to charcoal black.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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