Power From Pain: Akiokegare heals for half of the damage he deals
Multiattack: Akiokegare may make up to 2 attacks a turn
Magical Strikes: Melee Weapon Attack. +10 to hit, range 5ft, 1 target. Hit: 15. Depending on which Magical Element Akiokegare uses to empower his strikes, a hit will have different effects:
Fire: 6d6 + 20 blunt damage plus 6d6 fire damage
Earth: 10d6 + 30 blunt damage
Wind: 8d6 + 10 force damage,and the target is pushed back by the amount of damage taken
Water: 6d6+ 10 cold damage and the target becomes exhausted
Shadow: 6d6 + 20 piercing damage, the target becomes blinded, and Akiokegare may teleport and reappear up to 15ft in any direction instantly
Death: 10d6 + 20 necrotic damage
Light: 6d6 + 10 radiant damage
Life: 6d6 + 20 blunt damage and Akiokegare heals for the full amount of damage dealt from this attack rather than half
Metal: 8d6 + 20 + plus 2x the added AC of any armour the target is wearing in piercing damage
Heaven: 6d6 + 20 lightning damage and the target is paralyzed
Nature: 4d6 + 10 poison damage every turn until the targets can pass a constitution saving throw
Demon: 6d6 psychic damage and the target is charmed
Lightning Reflexes: If Akiokegare can roll higher than the hit roll of an attack that targets him, he may immediately make an attack against his attacker, though the attack still hits him.
Description
Akiokegare is an otherwise normal human, however he is completely covered in scar tissue, having no untouched skin left, and his eyes are bright, sickly yellow.