Medium Undead, Neutral Evil
Armor Class 13
Hit Points 55 (10d8 + 10)
Speed 0 ft., Fly 40 ft.
STR
7 (-2)
DEX
14 (+2)
CON
10 (+0)
INT
10 (+0)
WIS
12 (+1)
CHA
19 (+4)
Skills Insight +4, Performance +7, Religion +4
Damage Vulnerabilities Radiant
Damage Resistances Thunder; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Damage Immunities Necrotic, Poison
Senses Darkvision 60 ft., Passive Perception 11
Languages Celestial, Common
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Incorporeal Movement. Celestria can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.

Mournful Melody. Celestria emanates a haunting song that can be heard within 120ft of her. Any creature starting its turn within its range must make a DC 13 Wisdom saving throw or become infected with her spectral plague, becoming unable to regain hitpoints, and coughing with consumption-like symptoms.

Actions

Withering Touch. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 17 (4d6 + 3) necrotic damage.

Horrifying Cry. Each non-undead creature within 60 feet of Celestria that can hear her must succeed on a DC 13 Wisdom saving throw or be frightened for 1 minute. If the save fails by 5 or more, the target also ages 1d4 × 10 years. A frightened target can repeat the saving throw at the end of each of its turns, ending the frightened condition on itself on a success. If a target's saving throw is successful or the effect ends for it, the target is immune to Celestria's Horrifying Cry for the next 24 hours. The aging effect can be reversed with a greater restoration spell, but only within 24 hours of it occurring.

Summon Mephits (Recharge 5-6). Celestria summons 1d4 Musical Mephits who act on their own initiative counts. They obey her telepathically, and are dispelled if she is incapacited or dies.

Reactions

Cursed Touch. Whenever a creature targets Celestria with a melee attack, she can use her reaction to send forth cursed energy. The attacker must make a DC 13 Constitution saving throw. On a fail they become severely infected with the plague, gaining the poisoned condition and taking (1d6) necrotic damage at the end of each of their turns. A creature can repeat this saving throw at the start of each of their turns, ending the effect on a success.

Description

The vengeful spirit at the heart of the mine in Harrowfield was once a minor deity called Celestria. She had a beautiful voice and cast her enchanting melodies across the stars every night.

But, she fell in love with a human champion called Seraphin. The heavens frowned upon this, and demanded her to sever ties with the mortal. Their love was strong, however, and she descended to the material plane to be with him, neglecting her celestial duties.
In retribution, the gods cursed her. Her voice and beauty was taken from her, transforming her into a ghost. Even worse,  she was cast to the depths of the earth, away from her stars and the man she loved.

Her anger twister what remained of her divine powers into a curse, and once her tomb was disturbed a magical plague befell the small town of Harrowfield.

She wants what she cannot have – her freedom and her long-dead but still beloved mortal man. Her despair comes from the loss of her love and her divine status, the disfigurement, and the centuries of solitary confinement. Her wrath is a side effect of her sorrow, not her true nature.

Previous Versions

Name Date Modified Views Adds Version Actions
5/20/2023 3:15:04 PM
13
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Monster Tags: undead

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