Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken. On a success, the zombie drops to 1 hit point instead.
Frightening Weapon. If a creature unfamiliar with a chainsaw sees the creature, it must make a DC 15 wisdom saving throw or become frightened for 1 minute. It can repeat the save every turn.
Chainsaw. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 16(2d12 + 4) slashing damage. If hit by this attack the attacked creature will become grappled(+7) by the chainsaw. When grappled in this way the chainsaw creature has advantage on all attacks against them.
Multiattack. The creature makes 2 chainsaw attacks.
Dash. The creature can dash with a bonus action.
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