Gargantuan Aberration, Neutral Evil
Armor Class 20
Hit Points 450 (30d20 + 150)
Speed
STR
24 (+7)
DEX
10 (+0)
CON
20 (+5)
INT
20 (+5)
WIS
18 (+4)
CHA
16 (+3)
Saving Throws DEX +5, CON +10, INT +10, WIS +9, CHA +8
Skills Perception +44
Senses Passive Perception 27
Languages Deep Speech, Telepathy -120 ft
Challenge 16 (15,000 XP)
Proficiency Bonus +5
Traits

Antimagic Presence. Within 60 feet of the Astral Colossus, spells and magical effects, except those created by the Astral Colossus, are suppressed. The area functions as an antimagic field.

Innate Spellcasting. The Astral Colossus can innately cast spells, requiring no material components. Its spellcasting ability is Intelligence (spell save DC 19). It can cast the following spells:

At will: Disintegrate, Telekinesis

3/day each: Dominate Monster, Psychic Scream

Legendary Resistance (3/Day). If the Astral Colossus fails a saving throw, it can choose to succeed instead.

Actions

Multiattack. The Astral Colossus makes three eye ray attacks and uses its Mind Blast if it is available.

Eye Rays. The Astral Colossus can use up to three different eye rays from the options below. Each ray targets a creature the Astral Colossus can see within 120 feet of it. The target must make a DC 19 saving throw against the ray's effect.

  • Charm Ray: The target must succeed on a Wisdom saving throw or be charmed for 1 minute.
  • Paralyzing Ray: The target must succeed on a Constitution saving throw or be paralyzed for 1 minute.
  • Disintegration Ray: The target must succeed on a Dexterity saving throw or take 12d8 force damage. If this damage reduces the target to 0 hit points, it is disintegrated.
  • Death Ray: The target must succeed on a Dexterity saving throw or take 16d8 necrotic damage. If this damage reduces the target to 0 hit points, it dies instantly.

Mind Blast (Recharge 5-6). The Astral Colossus emits a psychic wave in a 60-foot cone. Each creature in that area must make a DC 19 Intelligence saving throw, taking 8d10 psychic damage on a failed save, or half as much damage on a successful one. A creature that fails the saving throw is stunned for 1 minute.

Description

The Astral Colossus is a gargantuan and malevolent aberration that dwells within the deepest reaches of the astral plane. Towering over its surroundings, its massive form pulses with an otherworldly energy.

With an innate mastery of psychic abilities, the Astral Colossus possesses an Antimagic Presence, creating a field of nullification that disrupts and suppresses spells and magical effects. This field renders the use of magic within its vicinity futile, making it a formidable opponent even for the most powerful spellcasters.

The Astral Colossus wields devastating eye rays, capable of unleashing a variety of potent effects upon its foes. Its charm ray ensnares the minds of its victims, compelling them to become loyal subjects. The paralyzing ray freezes creatures in place, leaving them vulnerable to subsequent attacks. The disintegration ray obliterates its targets with raw force, reducing them to nothingness, while the death ray delivers a lethal blast of necrotic energy, extinguishing life itself.

In addition to its eye rays, the Astral Colossus possesses formidable innate spellcasting abilities. It can disintegrate its enemies, manipulate objects with telekinesis, dominate the minds of creatures, and unleash a psychic scream that shatters the sanity of those caught in its wake.

Anonymous121

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