Medium Fiend, Any Chaotic Alignment
Armor Class 16 Leather Armor
Hit Points 26 (3d8 + 12)
Speed 35 ft.
STR
9 (-1)
DEX
19 (+4)
CON
16 (+3)
INT
13 (+1)
WIS
11 (+0)
CHA
17 (+3)
Saving Throws DEX +6, CHA +5
Skills Perception +0
Damage Resistances Fire
Condition Immunities Charmed
Senses Darkvision 60ft, Passive Perception 14
Languages Abyssal, Common, Sylvan
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Fire mastery. When the Burning Juggler takes fire damage it ignites in flame and deals 1d8 fire damage to all creatures within 10 ft of it. This affect cannot be used until the end of your next turn.

 

Actions

Multiattack. Burning Juggler can make 2 attack. 1 Flaming torch attack and 1 Burning Grasp attack.

Burning Grasp. MelleWeapon Attack: +8 to hit, range 5 ft., 1 target. Hit: 9 (1d8+5) fire damage.

Flaming Torch. RangedWeapon Attack: +7 to hit, range 45/90 ft., 1 target. Hit: 11 (2d6 + 4) Fire damage. The creature hit with the attack must make a DC 14 dexterity saving throw or be burned taking 1d4 fire damage at the start of each of it's turns until a creature uses it's action to put out the fire. This affect lasts for 1 minute.

Description

Dressed in the tattered bits of leather armor, they have 2 torches at their sides. Hair pulled back and burning aflame, while their purple, red, or pink horns glisten with the light of the flames. They wear a white mask with a diamond bellow the eye to represent a tear.

Previous Versions

Name Date Modified Views Adds Version Actions
5/20/2023 4:28:04 PM
4
1
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Coming Soon
FerrumPhoenix

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