Limited Spines. The albertohspinos has ten tail spines, used spines regrow by the time the albertohspinos finishes a long rest.
Hybridic Fury. The albertohspinos has advantage attack rolls against any creature that is a dinosaur.
Bleed Resistance. The albertohspinos has advantage on saving throws against attacks that would deal damage over time.
Energetic Strength. The albertohspinos has advantage on saving throws against being incapacitated, poisoned, or paralyzed.
Glide. When jumping from a tree or other high point, the albertohspinos gains a flying speed of 25 ft. until it lands. At the end of each of its turns, its altitude drops by 5 ft. If the albertohspinos didn't fly at least 20 ft. horizontally on its turn, it falls if still aloft. The albertohspinos can use its reaction when it falls to reduce any falling damage it takes by 7.
Multiattack. The albertohspinos makes three attacks. One with its claws, one with its tail, and one with its bite.
Claws. Melee Weapon Attack: +8 to hit, reach 5 ft., 1 target. Hit: 11 (1d12+4) slashing damage.
Bite. Melee Weapon Attack: +8 to hit, reach 10 ft., 1 target. Hit: 15 (4d4+4) piercing damage.
Tail. Melee Weapon Attack: +8 to hit, reach 15 ft., 1 target. Hit: 15 (4d4+4) bludgeoning damage and the target must make a DC 16 Constitution saving throw, taking 6 (1d6+4) piercing damage and 12 (3d4) poison damage on a failed save or half as much damage on a success.
Stomp. Melee Weapon Attack: +7 to hit, reach 5 ft., 1 target. Hit: 11 (1d12+4) bludgeoning damage.
Headbutt. Melee Weapon Attack: +8 to hit, reach 10 ft., 1 target. Hit: 11 (1d12+4) bludgeoning damage and the target must succeed on a DC 14 Strength saving throw or be knocked prone.
Tail Spine. RangedWeapon Attack: +8 to hit, range 10/95 ft., 1 target. Hit: 9 (1d12+2) piercing damage and the target must make a DC 16 Constitution saving throw, taking 14 (2d6) poison damage on a fail or half as much on a success.
Armor-Breaking Wound (Recharge 4-6). The albertohspinos makes a melee attack at a target that has armor (natural armor counts). If the attack hits, the target must succeed on a DC 18 Constitution saving throw or have their AC reduced by 3 (-2 AC if the target is wearing heavy plate armor).
Swooping Strike (Recharge 6). The albertohspinos opens up thin gliding membranes and glides 35 feet horizontally towards a target. The target must succeed on a DC 17 Dexterity saving throw or be stunned until another creature uses an action to wake it or until it takes damage. Also if the target fails the saving throw, for the next 4 rounds, the target loses 4 hit points at the start of each of their turns due to bleeding. The target can repeat the saving throw with disadvantage at the start of each of its turns, ending the effect on a success.
Critical Counterattack (Recharge 3-6). The albertohspinohs increases its AC by 1 against a melee attack that would hit it. If the attack still hits, the albertohspinos makes a melee attack against the attacker as a bonus action. The albertohspinos gets a critical hit if it rolls a 18 to 20 to hit with its attacks until the end of the next round.
Previous Versions
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5/20/2023 5:09:29 PM
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