Large Beast, Neutral Evil
Armor Class 14
Hit Points 45 (6d10 + 12)
Speed 30 ft., climb 30 ft.
STR
16 (+3)
DEX
18 (+4)
CON
14 (+2)
INT
8 (-1)
WIS
12 (+1)
CHA
10 (+0)
Skills Perception +3, Stealth +6
Senses Passive Perception 13
Languages --
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Shadow Blend. In dim light or darkness, the Shadowcrawler can take the Hide action as a bonus action.

Shadowstep. The Shadowcrawler can teleport up to 30 feet to an unoccupied space it can see in dim light or darkness as a bonus action.

Actions

Shadowy Bite. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 1d8+4 piercing damage plus 2d6 necrotic damage. The target's hit point maximum is reduced by half the amount equal to the necrotic damage taken. This reduction lasts until the target finishes a long rest.

Shadow Veil. Once per day, as an action, the Shadowcrawler can emit an aura of darkness, creating an area of magical shadows in a 15-foot radius. The area becomes heavily obscured, and any creature that starts its turn within the area takes 2d6 necrotic damage.

Description

The Shadowcrawler is a sinister and stealthy predator that thrives in darkness. Its sleek, black-scaled body allows it to blend seamlessly into the shadows, striking its prey with deadly precision. With its ability to teleport through shadows and its necrotic-infused bite, it drains the life force of its victims, leaving them weakened and vulnerable. Beware its Shadow Veil, for it can create a shroud of darkness, ensnaring those caught within its grasp. The Shadowcrawler embodies the chilling and mysterious nature of the night, a creature to be feared and avoided.

Anonymous121

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