Medium Fey, Chaotic Neutral
Armor Class 15 (natural armor)
Hit Points 84 (8d10 + 40)
Speed 30 ft., Swim 40 ft.
STR
18 (+4)
DEX
13 (+1)
CON
18 (+4)
INT
13 (+1)
WIS
13 (+1)
CHA
10 (+0)
Skills Perception +2
Senses Passive Perception 12
Languages Aquan, Common understands dont speaks
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Wrestling master. Kappa has advantage on grapple and athletics checks. Kappa can also do grapple as bonus action.

Watherbreathing. Kappa can breath under wather.

sara(head bowl).   Kappas top of head is bowl shaped and filled with water.if the water is removed from bowl kappa cant attack  and must make dc 16 con saving throw to refill water , on succed the water is refilled and kappa can attack once more , on fail kappa takes 1d10 psychic damage.

 

Actions

Multiattack. The Kappa makes three attacks: one with its headbutt and two with its claws.

Headbutt. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) blungeoning damage.

Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.

Habitat: CoastalSwampUnderwater

cizak22

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