Wrestling master. Kappa has advantage on grapple and athletics checks. Kappa can also do grapple as bonus action.
Watherbreathing. Kappa can breath under wather.
sara(head bowl). Kappas top of head is bowl shaped and filled with water.if the water is removed from bowl kappa cant attack and must make dc 16 con saving throw to refill water , on succed the water is refilled and kappa can attack once more , on fail kappa takes 1d10 psychic damage.
Multiattack. The Kappa makes three attacks: one with its headbutt and two with its claws.
Headbutt. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) blungeoning damage.
Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.
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