Medium Or Small Humanoid (Shapechanger), Chaotic Good
Armor Class 16
Hit Points 85 (10d10 + 12)
Speed 30 ft., Climb 30 ft., Burrow 40 ft., Swim 30 ft.
STR
20 (+5)
DEX
22 (+6)
CON
20 (+5)
INT
6 (-2)
WIS
10 (+0)
CHA
30 (+10)
Skills Athletics +8, Perception +2, Stealth +4
Damage Immunities Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Condition Immunities Charmed, Frightened
Senses Darkvision 60 ft., Passive Perception 15
Languages --
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Roid Rat. Alexander The Great can use its action to polymorph into a rat-humanoid hybrid. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn’t transformed. It reverts to its true form if it dies. Alexander can only remain in this form for 3 of his turns.

The Big SNIFF. Alexander The Great has advantage on Wisdom (Perception) checks that rely on smell.

Actions

Multiattack. Alexander The Great makes two attacks, only one of which can be a bite.

Bite (Rat or Hybrid Form). Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Mega Bite (Hybrid Form). Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 4) piercing damage.

Ankle Demise (Rat Only). Force a target creature to make a DC 15 DEX save on a failed save the enemy has it's movement halved till the end of it's next turn, on a successful save the target isn't affected by anything.

Mega Punch (Hybrid Only). Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8+ 4) Bludgeoning damage.

Roid Rage (Hybrid Only). This lets alexander unleash his rage pummeling and smashing any enemy or enemies infront of him with 4 Mega punches before reverting back to Rat form. If multiple enemies are targeted instead of one you cannot target the same enemy more than once. (Cannot be used with Multiattack) 

Ratty Redirect (Rat Form Only With Shield equipped). If any roll to hit ranged attack targets alexander and misses he can use his reaction to redirect the projectile at a creature of his choice within 10ft of him. Roll a d20 on a 10 or lower nothing happens 11 or higher and he redirects it(Doesn't work with any spells besides cantrips with physical form AKA Firebolt)

Parry This Casual (Rat Form). Alexander can parry enemy melee attacks targeting him or an ally within 5ft of him as as a bonus reaction he must roll a d20 with the same rules as redirect.

Longsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.

Guillotine (Hybrid Form). Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (1d10+ 5) Slashing damage.

Rat Call. If used in rat form Alexander lets out a pathetic screech that makes allies want to protect him, All allies have advantage to hit any enemy within 5ft of Alexander. If used in Hybrid Form Alexander lets out a furious roar that inspires allies within 25ft of him with bravery and courage giving them advantage on strength Athletics and Dexterity Acrobatics checks.

Dual Hand Crossbow (Hybrid Form). Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Sand Attack. Alexander throws/kicks sand in the eyes of his enemy, The target creature must make a DC 14 CON save or become blinded till the start of it's next turn.

Monster Tags: Shapechanger

Habitat: ForestUrban

Hiraeith

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