Innate Spellcasting. The Alluring Tree's innate spellcasting ability is Wisdom (spell save DC 16). The Alluring Tree can innately cast the following spells, requiring no material components:
At will: druidcraft, prestidigitation, mending, suggestion, charm person
3/day each: goodberry, pass without trace
1/day each: barkskin, wall of stone, wall of thorns
Magic Resistance. The Alluring Tree has advantage on saving throws against spells and other magical effects.
Speak with Beasts and Plants. The Alluring Tree can communicate with beasts and plants as if they shared a language.
Tree Stride. Once on it's turn, the Alluring Tree can use 10 feet of it's movement to step magically into one living tree within it's reach and emerge from a second living tree within 60 feet of the first tree, appearing in an unoccupied space within 5 feet of the second tree. Both trees must be Large or bigger.
Tree Form. When the Alluring Tree reaches 10 hit points, it will transform into a tree and start regenerating itself. In this form it regains 10 hit points per round and is resistant to all damage except fire. It will stay in this form for 8 hours.
Home Tree. When created, the Alluring Tree has to find a place to plant a sapling which will form into it's Home Tree. If unable to find a location it will wither and die within 10 days. The Alluring Tree will need to return to it's Home Tree once every 7 days and it can do so instantly as long as it is within a forested area. If the Home Tree is destroyed the Alluring Tree has to plant a new one within 10 days or perish.
Unarmed Strike. Melee Attack: +4 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Fey Charm. The Alluring Tree targets one humanoid or beast that it can see within 30 feet of it. If the target can see the Alluring Tree, it must succeed on a DC 16 Wisdom saving throw or be magically charmed. The charmed creature regards the Alluring Tree as a trusted friend to be heeded and protected. Although the target isn’t under the Alluring Tree's control, it takes the Alluring Tree’s requests or actions in the most favorable way it can.
Each time the Alluring Tree or it'sallies do anything harmful to the target, it can repeat the saving throw, ending the effect on itself on a success. Otherwise, the effect lasts 24 hours or until the Alluring Tree dies, is on a different plane of existence from the target, or ends the effect as a bonus action. If a target’s saving throw is successful, the target is immune to the Alluring Tree’s Fey Charm for the next 24 hours.
The Alluring Tree can have no more than one humanoid and up to three beasts charmed at a time.
Invisible Steps. As an action the Alluring Tree is invisible until it casts a spell or does a harmful action towards any creature.
Seasonal Change. As an action the Alluring Tree can change the surrounding area into it's preffered season. The Seasonal Change lasts 1 minute.
Spring: The Alluring Tree has the effects of the Blur spell as the pollen from the Alluring Tree makes it difficult to hit the Alluring Tree.
Summer: Each creature within 30ft of the Alluring Tree must succeed on a DC 16 Constitution saving throw or take 4d6 fire damage from the scorching heat of the summer wind, or half as much on a successful save.
Fall: Each creature within 30ft of the Alluring Tree must succeed a DC 16 Wisdom saving throw or fall asleep.
Winter: Each creature within 30ft of the Alluring Tree must succeed on a DC 16 Wisdom saving throw or be under the effect of the Slow spell as the freezing gales of the winter cools you to the bone and slows you down.
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