Medium Humanoid (Human), Chaotic Evil
Armor Class 15 (mage armor)
Hit Points 68 (8d8 + 32)
Speed 30 ft.
STR
13 (+1)
DEX
15 (+2)
CON
18 (+4)
INT
9 (-1)
WIS
8 (-1)
CHA
14 (+2)
Saving Throws WIS +1, CHA +4
Skills Deception +4, Intimidation +4
Senses Passive Perception 9
Languages Common, Telepathy 30 feet
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Pack Tactics. The cannibal leader has advantage on an attack roll against a creature if at least one of their allies is within 5 feet of the creature and the ally isn't incapacitated.

Innate Spellcasting. The cannibal leader’s innate spellcasting ability is Charisma. It can innately cast the following spells, requiring no material components:

At will: false life, mage armor (self only), speak with animals

Spellcasting. The cannibal leader is a 6th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 12, +4 to hit with spell attacks). It regains its expended spell slots when it finishes a short or long rest. It knows the following warlock spells:

Cantrips (at will): chill touch, poison spray, toll the dead

1st–3rd level (2 3rd-level slots): cause fear, clairvoyance, dissonant whispers, enemies abound, phantasmal force, ray of enfeeblement, witch bolt

Actions

Spear (magical pact weapon). Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d6 + 1) piercing damage, or 5 (1d8 + 1) piercing damage if used with two hands to make a melee attack.

Pact of the Blade. The cannibal leader can use its action to create a pact weapon (a spear) in its empty hand. This weapon counts as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage. The pact weapon disappears if it is more than 5 feet away from the cannibal leader for 1 minute or more. It also disappears if the cannibal leader uses this feature again, if the cannibal leader dismisses the weapon (no action required), or if the cannibal leader dies.

Reactions

Entropic Ward (1/short or long rest). When a creature makes an attack roll against the cannibal leader, it can use its reaction to impose disadvantage on that roll. If the attack misses the cannibal leader, its next attack roll against the creature has advantage if the cannibal leader makes it before the end of its next turn.

Description

Chosen by Dendar the Night Serpent for their physical prowess and their ruthlessness, Cannibal Leaders are granted mystic powers and lead roving bands of their fellow cannibals through the jungles of Chult.

Monster Tags: NPC

Habitat: CoastalForestMountainSwamp

MasterOfDungeons307

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