Large Fiend (Demon), Chaotic Evil
Armor Class 16
Hit Points 105 (14d10 + 28)
Speed 40 ft.
STR
18 (+4)
DEX
16 (+3)
CON
14 (+2)
INT
10 (+0)
WIS
12 (+1)
CHA
8 (-1)
Saving Throws DEX +6, CON +5
Skills Perception +4, Stealth +6
Damage Resistances Poison
Senses Darkvision - 120ft, Passive Perception 14
Languages Abyssal
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Terrifying ScreechAs a bonus action, the Abyssal Shrieker emits a horrifying screech. Each creature of the shrieker's choice within 30 feet must succeed on a DC 14 Wisdom saving throw or become frightened for 1 minute. The frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on a success.

Actions

MultiattackThe Abyssal Shrieker makes two attacks: one with its claws and one with its stinger.


Claws
.
 Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 2d6+4 slashing damage.

Stinger. Melee Weapon Attack: +7 to hit, reach 10 ft., one creature. Hit: 1d8+4 piercing damage plus 4d6 poison damage. The target must make a DC 14 Constitution saving throw or become poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on a success. 

Description

The Abyssal Shrieker is a menacing creature that embodies the horrors of the abyss. Its deadly claws and venomous stinger make it a formidable opponent in close combat. The shrieker's terrifying screech can freeze its enemies in fear, leaving them vulnerable to its attacks. Its dark, chitinous exterior and writhing tendrils give it an otherworldly and unsettling appearance. The Abyssal Shrieker is a creature of chaos and malice, lurking in the shadows of the abyss, ready to strike fear into the hearts of those who cross its path.

Anonymous121

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