Tiny Construct, Unaligned
Armor Class 11 Natrual
Hit Points 12 (2d6 + 6)
Speed 20 ft.
STR
16 (+3)
DEX
10 (+0)
CON
16 (+3)
INT
6 (-2)
WIS
10 (+0)
CHA
5 (-3)
Saving Throws CON +5
Damage Vulnerabilities Bludgeoning, Slashing
Senses Darkvision 60ft, Tremorsense 5ft, Passive Perception 10
Languages Understands the languages of its creator and communicates telepathically tru simple words.
Challenge 1/2 (100 XP)
Proficiency Bonus +2

Special Trait Name. tiny powers

Spellcasting. The [tiny Golem] is a 1-level spellcaster. Its spellcasting ability is [16] (spell save DC 13, +3 to hit with spell attacks). The [tiny golem] has following [class name] spells prepared:
Cantrips (at will): [shape stone]

Actions

sphere mode. it can use an action to go into a sphere mode, which is basically a standby mode. It is incapacitated besides the fact that it can come out of the sphere mode again and can be rolled around. 

Multiattack. The golem makes two slam attacks.

Action Name. slam

Action Melee Attack. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 6 (1d8 + 2) [bludgeoning] damage. 

 

Description

Magic Resistance. The golem has advantage on saving throws against spells and other magical effects.

 

Previous Versions

Name Date Modified Views Adds Version Actions
5/20/2023 11:08:18 PM
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5/20/2023 11:12:18 PM
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5/21/2023 1:43:01 PM
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Environment: Mountain

Markouse

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