Armor Class
11
Natrual
Hit Points
12
(2d6 + 6)
Speed
20 ft.
STR
16
(+3)
DEX
10
(+0)
CON
16
(+3)
INT
6
(-2)
WIS
10
(+0)
CHA
5
(-3)
Saving Throws
CON +5
Damage Vulnerabilities
Bludgeoning, Slashing
Condition Immunities
Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
Senses
Darkvision 60ft, Tremorsense 5ft, Passive Perception 10
Languages
Understands the languages of its creator and communicates telepathically tru simple words.
Challenge
1/2 (100 XP)
Proficiency Bonus
+2
Special Trait Name. tiny powers
Spellcasting. The [tiny Golem] is a 1-level spellcaster. Its spellcasting ability is [16] (spell save DC 13, +3 to hit with spell attacks). The [tiny golem] has following [class name] spells prepared:
Cantrips (at will): [shape stone]
Actions
sphere mode. it can use an action to go into a sphere mode, which is basically a standby mode. It is incapacitated besides the fact that it can come out of the sphere mode again and can be rolled around.
Multiattack. The golem makes two slam attacks.
Action Name. slam
Action Melee Attack. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 6 (1d8 + 2) [bludgeoning] damage.
Description
Magic Resistance. The golem has advantage on saving throws against spells and other magical effects.
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