Large Undead, Unaligned
Armor Class 13 (natural armor)
Hit Points 147 (13d10 + 76)
Speed 30 ft., fly 80 ft.
STR
19 (+4)
DEX
10 (+0)
CON
18 (+4)
INT
5 (-3)
WIS
14 (+2)
CHA
8 (-1)
Skills Perception +5
Senses Darkvision 60 ft., Unknown Magic Sense - 180 ft., Passive Perception 16
Languages --
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Magic Sense. The Zombie Wyvern can sense the presence of magic within 180 feet of it. It automatically detects the presence of any magical item, creature, or effect within that range. Additionally, the Zombie Wyvern has advantage on saving throws against spells and magical effects.

Actions

Multiattack. The wyvern makes two attacks: one with its bite and one with its stinger. While flying, it can use its claws in place of one other attack.

Bite. Melee Weapon Attack: +7 to hit, reach 10 ft., one creature. Hit: 11 (2d6 + 4) piercing damage.

Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage.

Stinger. Melee Weapon Attack: +7 to hit, reach 10 ft., one creature. Hit: 11 (2d6 + 4) piercing damage. The target must make a DC 15 Constitution saving throw, taking 24 (7d6) poison damage on a failed save, or half as much damage on a successful one.

Bonus Actions

Aura of Dread (Recharge 5-6): The Zombie Wyvern emits an aura of Dread and panic in a 30-foot radius. Whenever a creature affected by the aura willingly moves away from the Zombie Wyvern without taking the Disengage action, it suffers 3d6 necrotic damage. this ability can only be triggered once per round. Creatures immune to the frightened condition are unaffected by this damage.

Description

In the depths of darkness, where the veil between life and death grows thin, emerges the Zombie Wyvern—a haunting embodiment of twisted necromantic experimentation. These colossal undead beasts possess a relentless hunger, tirelessly pursuing anything that dares to intrude upon their desolate domain. Animalistic and fiercely territorial, the Zombie Wyverns prowl with malevolence, driven by an insatiable desire to hunt down all who disturb their unholy sanctuary.

Forged through forbidden arts, these abominations bear the mark of a macabre ambition—to create a creature capable of rooting out and annihilating those who wield arcane power for nefarious purposes. Their unhallowed existence is underpinned by an innate ability to sense the presence of magic, a cursed gift bestowed upon them during their creation. From over 180 feet away, their decaying sinew quivers, attuned to the arcane vibrations of spells, enchanted artifacts, and the very essence of sorcery.

Habitat: HillMountain

magevast9

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