Tiny Monstrosity, Typically Chaotic Good
Armor Class 10 Fur
Hit Points 17 (5d4 + 5)
Speed 60 ft., Burrow 30 ft., Climb 30 ft.
STR
6 (-2)
DEX
21 (+5)
CON
10 (+0)
INT
5 (-3)
WIS
9 (-1)
CHA
15 (+2)
Damage Vulnerabilities Fire
Damage Resistances Force
Damage Immunities Acid, Bludgeoning
Condition Immunities Petrified
Senses Darkvision 120 ft, Passive Perception 13
Languages changree
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Actions

Bite: melee Attack: +2 to hit, reach 10 ft., 1 target. Hit: 2d6 piercing damage. 

Description

"these large beasts hunt in packs, and can sniff a drop of blood from 150 feet away. they always know how large a creature is by it's blood. but fire will totally destroy them. don't get to close, for they can jump 50 feet. they are also so smart that they work in tribes in which they know how to trade with each-other and are very kind."- these are the cubs of them

Monster Tags: beast companion

Habitat: ForestGrasslandHillMountain

Anto_Le_Honeypot

Comments

Posts Quoted:
Reply
Clear All Quotes