Six eyes. The Deer has advantage in perception and insight rolls that only focus on the eyes.
Size. The Chief Deer is huge, it is around 15 feet
Multiattack. The Deer makes three attacks, one with its Antlers and two with its Hooves.
Antlers. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 15 (2d12+10) piercing damage.
Hoof. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 9 (1d8+8) bludgeoning damage.
Shield Charge. The deer moves up to 30 feet in a straight line and can move through the space of any creature that is medium or smaller. The first time it enters a creature’s space during this move, it makes an Antler attack against that creature. If the attack hits, the target must also succeed on a DC 20 Strength saving throw or be pushed ahead of the deer for the rest of this move. If a creature fails the save by 3 or more, it is also knocked prone and takes 10 (2d6 + 10) bludgeoning damage, or 18 (4d6 + 10) bludgeoning damage if it was already prone.
Description
This is a Mutated deer from the Lost forest of the Zaga island, they have been so mutated that they were made into abnormal monsters with six eyes and sharp Antlers that can pierce through steel and devastating hooves that can bust through the skulls of man easily. These monsters are quite mysterious and like the lost forest no one knows their origin aside they have somehow been warped by the forest and made into monstrous abominations.
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