Medium Humanoid (Orc), Chaotic Evil
Armor Class 14 (natural armor)
Hit Points 38 (5d8 + 16)
Speed 30 ft., Swim 30 ft.
STR
18 (+4)
DEX
10 (+0)
CON
18 (+4)
INT
7 (-2)
WIS
10 (+0)
CHA
12 (+1)
Skills Intimidation +3
Senses Darkvision 60 ft., Passive Perception 10
Languages Aquan, Common, Orc
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Aggressive. As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.

Amphibious. The Aquatic orc can breathe air and water.

Wrath of the sea. While the orc is in or underwater the damage from his attacks do an extra 7 (2d6) damage.

Actions

Pike. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 9 (1d10 + 4) slashing damage.

Javelin. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Description

Aquatic orc's a evolutionary branch from the regular orcs and look alike except for their fish tails, gills and scaly skin. These creature have the same natures as their cousins and love to torture aquatic races for rituals and fun.

Previous Versions

Name Date Modified Views Adds Version Actions
5/21/2023 7:35:19 PM
4
1
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Coming Soon

Monster Tags: Orc

Habitat: CoastalUnderwater

KrivKons

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