Tiny Beast, Chaotic Evil
Armor Class 18 Natural Armor
Hit Points 66 (12d8 + 12)
Speed 35 ft., burrow 10 ft.
STR
12 (+1)
DEX
22 (+6)
CON
12 (+1)
INT
2 (-4)
WIS
8 (-1)
CHA
3 (-4)
Saving Throws DEX +9, WIS +2
Damage Vulnerabilities Fire, Force
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Darkvision 45 ft., Passive Perception 10
Languages --
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Keen Smell. The Rabbit of Caerbannog has advantage on Wisdom (Perception) checks that rely on smell.

Strong Legs. The Rabbit of Caerbannog can jump 25ft horizontally or 15ft vertically, with or without a running start.

Fierce Bite. After a successful bite attack, the Rabbit of Caerbannog remains attached to its victim and makes additional attacks against them with advantage. A contesting Strength (Athletics) check is required to remove it, and victim takes an additional 3d6 piercing damage upon removal.

Terrifying Visage. After the rabbit executes a kill, all creatures who can see it must make a DC 16 Wisdom save against becoming frightened.

Rabbit Camouflage. Before attacking, the Rabbit of Caerbannog seems like a normal rabbit.

Actions

Multiattack. The Rabbit of Caerbannog can make 2 bite attacks.

Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 19 (4d6+5) piercing damage.

Description

The Rabbit of Caerbannog seems to the untrained eye to be an ordinary rabbit, and very few live to tell the tale of its true nature.

This creature has killed many, and is fiercely territorial, defending specific areas and dispatching of those who come near with vicious bites to the throat.

Previous Versions

Name Date Modified Views Adds Version Actions
5/30/2019 10:20:06 PM
5
0
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Coming Soon
1/4/2025 2:42:21 PM
128
9
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Coming Soon

Monster Tags: Misc Creature

Habitat: Forest

daireb2

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