Tiny Dragon, Neutral Good
Armor Class 15 Natural Armor
Hit Points 30 (4d8)
Speed
STR
12 (+1)
DEX
12 (+1)
CON
12 (+1)
INT
18 (+4)
WIS
20 (+5)
CHA
12 (+1)
Saving Throws WIS +7
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Grappled, Incapacitated, Petrified
Senses Passive Perception 20
Languages Common, Terran and Draconic
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Valuable scales. Its scales are made out of some sort of valuable gem (varies from dragon to dragon.) 

Actions

Move. It can either fly or walk when moving.

Gem Shot. Ranged attack: +3 to hit, range 1/30 ft., 3 targets. Hit: 5 (1d4 + 1) piercing damage.

Bonus Actions

It can use a bonus action to move

Reactions

Bristle. dm rolls a 1d4 if even it deals 1d4 damage back to the attacker if odd it does nothing.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Its scales are made out of some extremely sharp

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: beast companion

Habitat: ForestGrasslandHillMountain

Pirogie_Silverfrond

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