Medium Humanoid, Lawful Evil
Armor Class 15 (studded leather)
Hit Points 78 (12d8 + 24)
Speed 30 ft.
STR
11 (+0)
DEX
18 (+4)
CON
14 (+2)
INT
13 (+1)
WIS
11 (+0)
CHA
10 (+0)
Saving Throws DEX +7, INT +4
Skills Acrobatics +6, Deception +3, Perception +3, Stealth +9
Damage Resistances Poison
Senses Passive Perception 13
Languages Thieves' cant plus any two languages
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Assassinate. During its first turn, Arrigal has advantage on attack rolls against any creature that hasn't taken a turn. Any hit Arrigal scores against a surprised creature is a critical hit.

Evasion. If Arrigal is subjected to an effect that allows him to make a Dexterity saving throw to take only half damage, Arrigal instead takes no damage if he succeeds on the saving throw, and only half damage if he fails.

Sneak Attack. Once per turn, Arrigal deals an extra 14 (4d6) damage when he hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of Arrigal that isn't incapacitated and Arrigal doesn't have disadvantage on the attack roll.

Actions

Multiattack. Arrigal makes two Dagger attacks.

Dagger. Ranged Weapon Attack: +7 to hit, reach 20/60 ft., one target. Hit: 7 (1d6 + 4) piercing damage, and the target must succeed on a DC 16 Constitution saving throw or suffer one of the following effects (choose one or roll a d8):

1–2: Serpent Venom. The target takes 10 (3d6) poison damage.

3–4: Wyvern Poison. The target takes 24 (7d6) poison damage.

5–6: Drow Poison. The target is poisoned and for 1 minute. The poisoned creature is paralyzed. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success..

7-8: Oil of Taggit. The target is poisoned and for 24 hours. The poisoned creature is unconscious. The creature wakes up if it takes damage.

Curse (Recharges after a Long Rest). Arrigal targets one creature that he can see within 30 feet of him. The target must succeed on a DC 16 Wisdom saving throw or be cursed. While cursed, the target is blinded and deafened.

The curse lasts until ended with a greater restoration spell, a remove curse spell, or similar magic. When the curse ends, Arrigal takes 5d6 psychic damage.

Evil Eye (Recharges after a Short or Long Rest). Arrigal targets one creature that he can see within 10 feet of him and casts one of the following spells on the target (save DC 16), requiring neither somatic nor material components to do so: animal friendship, charm person, or hold person. If the target succeeds on the initial saving throw, Arrigal is blinded until the end of his next turn.

Once a target succeeds on a saving throw against this effect, it is immune to the Evil Eye power of all Vistani for 24 hours.

Monster Tags: NPC

Habitat: Urban

Gunthingduck

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