Multiple Attacks. The cannibal makes two attacks, plus one bonus action.
Pack Tactics. The warrior has advantage on an attack roll against a creature if at least one of the warrior's allies is within 5 feet of the creature and the ally isn't incapacitated.
Yklwa. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d8 + 2) piercing damage.
Two-Handed Yklwa. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 2d10 + 2 piercing damage. This counts as two attacks.
Feral Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 2d4+2 piercing damage and 1d4+2 poison damage. On a critical hit, the cannibal regains the number of hit points equal to the damage dealt to the target.
Reckless. As a bonus action, the cannibal can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn.
Feral Weapon. As a bonus action, the cannibal can lick its weapon, imbuing it with poison for its next (single) attack.
Description
Chultan Cannibals have gone mad in the depths of the jungle, consuming the flesh of any creature, living or dead. They're feral, reckless and dangerous, with no loyalty to the other members of their tribe.
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Posted Jun 1, 2019I created this monster. I was not expecting it to be super dangerous, and yet...
I DM Tomb of Annihilation for a party of 4 players + 1 NPC guide (all level 7). I threw 1 Giant Ape and 5 of these Chultan Cannibals at them. Our NPC guide was killed and partially eaten by 2 of these things! I used the Bite attack more often than not, and it just slowly whittled down HP on my characters.
It was sort of traumatizing for everyone. Two of the players dragged the surviving cannibals into the woods and tortured them, while casting Spare the Dying so they couldn't die. It's great for character development, but still surprising! Just heads up that these things can actually do a shocking amount of damage.