Medium Humanoid (Any Race), Any Alignment
Armor Class 16 (half plate)
Hit Points 45 (10d8 + 20)
Speed 30 ft.
STR
18 (+4)
DEX
12 (+1)
CON
15 (+2)
INT
9 (-1)
WIS
16 (+3)
CHA
11 (+0)
Saving Throws STR +7, WIS +6
Skills Acrobatics +4, Insight +6, Perception +6
Senses Darkvision 60 ft., Passive Perception 16
Languages any one language (usually Common)
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Blood Curse of Binding (1/Day). As a bonus action, Aeldiet targets one creature it can see within 30 feet of it. The target must succeed on a DC 14 Strength saving throw or have its speed reduced to 0 and be unable to take reactions. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Blood Frenzy. Aeldiet has advantage on melee attack rolls against any creature that doesn’t have all its hit points.

Magic Resistance. Aeldiet has advantage on saving throws against spells and other magical effects.

Actions

Multiattack. Aeldiet attacks twice with a weapon.

Sword Of Stolen Memories. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage plus 3 (1d6) fire damage.

IvoryTuskan

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