Large Beast, Unaligned
Armor Class 16 (natural armor)
Hit Points 26 (5d10)
Speed 40 ft., Swim 40 ft.
STR
16 (+3)
DEX
16 (+3)
CON
14 (+2)
INT
1 (-5)
WIS
10 (+0)
CHA
10 (+0)
Saving Throws STR +5, CHA +2
Skills Stealth +14
Damage Resistances Acid; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Grappled, Prone, Restrained
Senses Blindsight 30 ft., Tremorsense 60 ft., Passive Perception 16
Languages Common, Telepathy 120 ft. --
Challenge 1/8 (25 XP)
Proficiency Bonus +2
Traits

Amphibious. The crab can breathe air and water.

Command: This crab can order 2 allies to do a one thing each on its turn. options include:

Attack: the target of this command can make one attack against a creature within their attack range.

Retreat: the target of this command can move half of their total movement. while doing so they don't trigger attacks of opportunity.

Defensive positions: +3 to AC to the target of this command.

Actions

Claw. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d10 + 1) bludgeoning damage, and the target is grappled (escape DC 12). The crab has two claws, each of which can grapple only one target.

Monster Tags: Misc Creature

Habitat: CoastalSwamp

Batleslayer001

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