Armor Class
13
Hit Points
67
(9d8 + 27)
Speed
0 ft., Fly 60 ft.
STR
6
(-2)
DEX
16
(+3)
CON
16
(+3)
INT
12
(+1)
WIS
14
(+2)
CHA
15
(+2)
Damage Resistances
Cold, Necrotic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities
Fire
Condition Immunities
Blinded, Charmed, Deafened, Exhaustion, Frightened, Grappled, Incapacitated, Invisible, Paralyzed, Petrified, Poisoned, Prone, Restrained, Stunned, Unconscious
Senses
Darkvision 60 ft., Passive Perception 12
Languages
The languages it knew in life
Challenge
5 (1,800 XP)
Proficiency Bonus
+3
Traits
Incorporeal Movement. The Burning Wraith can move through other creatures and objects as if they were difficult terrain. A creature takes 5 (1d10); fire damage if the wraith passes through it. It takes 5 (1d10); force damage if it ends its turn inside an object.
Actions
Immolation. Melee Weapon Attack: +6; to hit, reach 5 ft., one creature. Hit: 21 (4d8 + 3); fire damage. This damage ignores resistance to fire, immunity to fire acts correctly. The target must succeed on a DC 14 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.
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