Armor Class
17
(natural armor)
Hit Points
188
(13d20 + 52)
Speed
10 ft., Swim 60 ft.
STR
22
(+6)
DEX
14
(+2)
CON
18
(+4)
INT
3
(-4)
WIS
14
(+2)
CHA
5
(-3)
Saving Throws
STR +10, DEX +6, CON +8
Skills
Perception +8, Stealth +5
Senses
Blindsight 5 ft., Darkvision 90 ft., Passive Perception 16
Languages
Understands Old Draconic but can't speak it
Challenge
11 (7,200 XP)
Proficiency Bonus
+4
Traits
Hold Breath. The sea-orc can hold its breath for 2 hours.
Actions
Multiattack. The sea serpent makes one Bite attack and one Tail attack.
Bite. Melee Weapon Attack: +10 to hit, reach 15 ft., one target. Hit: 19 (2d12 + 6) piercing damage plus 1 cold damage.
Tail. Melee Weapon Attack: +10 to hit, reach 20 ft., one target. Hit: 13 (2d6 + 6) bludgeoning damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be pushed up to 10 feet away and knocked prone.
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