Ballad of the Grinning Fool. Like every Grinner, Akio knows how to find a hideout. In any city of 10,000 people or more in the lands of Naj'mal, he can play the "Ballad of the Grinning Fool" in a major tavern or inn. A member of the Golden Grin will find him and give shelter to him and any companions he vouches for. This shelter might be discontinued if it becomes too dangerous to hide him, at the DM's discretion. This feature must be used with caution, for not all who know the ballad are his friends. Some are traitors, counterspies, or agents of tyranny.
Faith, Honor, and Sanity. Akio has a Faith Score of 10, an Honor Score of 10, and a Sanity Score of 10.
Fey Ancestry. Akio has advantage on saving throws to avoid or end the charmed condition on himself.
Fighting Style. Akio can draw or stow a thrown weapon as part of any attack he makes with it. His thrown weapon attacks gain a +2 bonus to damage rolls.
Hogoshame. Akio's eye has 4 charges. He can use an action to expend one or more charges to cast one of the following spells (save DC 13) from it: elemental weapon OR fire arrows (2 charges), fire shield (2 charges) flame blade (1 charge), flame strike (3 charges), sacred flame (0 charges) searing smite (1 charge). The eye regains 1d4 expended charges daily at dawn. When Akio casts a spell from the Hogoshame, it deals an additional die of damage and he can then choose one of the following effects:
- If the spell deals damage, it deals radiant damage instead of fire damage for this casting.
- Jun's Armor Class (AC) increases by 3 for 1 round after casting the spell.
Inspiring Leader. Akio can spend 10 minutes inspiring his companions, shoring up their resolve to fight. When he does so, choose up to six friendly creatures (which can include himself) within 30 feet of him who can see or hear him and who can understand him. Each creature can gain temporary hit points equal to his level + his Charisma modifier. A creature can't gain temporary hit points from this feat again until it has finished a short or long rest.
Playing Card. Thrown Weapon Attack. +5 to hit, (range 20/60), one target. Hit: 6 slashing damage.
Second Wind. Akio regains 1d10 + 1 hit points.
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