Large Fiend, Chaotic Evil
Armor Class 17 Natural Armor
Hit Points 150 (20d10 + 40)
Speed 40 ft., Fly 60 ft.
STR
18 (+4)
DEX
14 (+2)
CON
16 (+3)
INT
12 (+1)
WIS
14 (+2)
CHA
10 (+0)
Saving Throws STR +8, DEX +6, CON +7
Skills Perception +13, Stealth +12
Damage Resistances Cold, Fire, Lightning; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 120ft, Passive Perception 16
Languages Abyssal, Infernal Infernal, Abyssal
Challenge 9 (5,000 XP)
Proficiency Bonus +4
Traits

Stone Camouflage. The Black Marble Gargoyle has advantage on Dexterity (Stealth) checks made to hide in rocky or stony environments.

Shard Strike. The Black Marble Gargoyle can project a shard of its own hardened flesh as a ranged attack. It has a range of 50 feet and can make one shard strike as a bonus action. The shard strike has a +7 to hit and deals 4d6+4 slashing damage on a hit.

Multiattack. The Black Marble Gargoyle makes two melee attacks: one with its bite and one with its claws.

Fiery Aura. The Black Marble Gargoyle emits an aura of abyssal flames in a 10-foot radius around it. At the start of each of its turns, any creature within the aura takes 10 (3d6) fire damage.

Magic Resistance. The Black Marble Gargoyle has advantage on saving throws against spells and other magical effects.

Actions

Flaming Gaze (Recharge 5-6). The Black Marble Gargoyle targets one creature it can see within 30 feet of it. The target must make a DC 15 Dexterity saving throw, taking 21 (6d6) fire damage on a failed save, or half as much damage on a successful one.

Summon Lesser Fiends (1/Day). The Black Marble Gargoyle can summon 1d4 Lemures or 1d2 Quasits. The demons appear in unoccupied spaces within 30 feet of the Black Marble Gargoyle and are friendly to it. They act on their own initiative and disappear after 1 hour or when reduced to 0 hit points.

Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage.

Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

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Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

The Black Marble Gargoyle is a fearsome and imposing creature that embodies the fusion of demonic and devilish energies. Its hulking form is reminiscent of a traditional gargoyle, but its skin bears the hardened texture and dark hues brought forth by the Abyssal flames of Hell. With a wicked intellect and a malevolent disposition, the Black Marble Gargoyle possesses a unique ability to project shards of its own marble-like flesh, striking its enemies from a distance. (Makers note this thing is made in a Universe where the abyss won the war against hell)

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: DevilDemon Lordconstruct

TheGoomba78

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